Mobile SDK Android

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m (Class Documentation: EPZPromoConfiguration - Adding "append" method to class documentation.)
(Overhaul rewrite for SDK v2.0.)
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== OS Support ==
== OS Support ==
-
The ePrize Mobile SDK is built for Android apps targeting <b>API level 9 and higher. </b>
+
The HelloWorld Mobile SDK is built for Android apps targeting <b>API level 14 and higher. </b>
 +
== Version & Release Notes ==
-
== Getting Started ==
+
<b>SDK Version:</b> 2.0
-
The ePrize Mobile SDK is designed to be an easy and practical way to retrieve a list of active promotions your organization is running with ePrize, Inc. Once you retrieve a list of active promotions, you can use the SDK to launch a given promotion using an instance of the SDK's built-in web view controller, where the specified promotion will be loaded into a customizable web view and presented to the user - all while remaining in your mobile application.
+
<b>Release Notes:</b>
-
<div style="margin: 20px 0px; padding:20px; background:#ffd; border:1px solid #ddc;"><i><b>Please note:</b> Using this SDK requires a valid client key provided by ePrize. If you do not have a client key, please contact your account team or Producer.</i></div>
+
* Integration with push notifications
 +
** Subscribe and unsubscribe from push notifications
 +
** Fetch, set, and save push notification preferences for specific users (including built-in Push Preferences view controller)
 +
** Record actions for specific push notifications
 +
* Analytics tracking events
 +
** Queue analytics events to be tracked with the SDK’s Analytics Service, complete with custom data, if desired
 +
* Web View Event Handling
 +
** Improved integration with web pages loaded into the built-in web view controller, using the HelloWorld MobileSDK JavaScript bridge, allowing correctly-configured events fired off from a web page to bubble up through the SDK and dispatched to the parent app.
 +
* Improved event dispatching
 +
** Listeners in Singleton classes replaced with events dispatched via the new EPZBusProvider class
-
=== Key Concepts ===
+
<div style="margin: 20px 0px; padding:20px; background:#ffd; border:1px solid #ddc;"><i><b>Note on naming:</b> You will notice that the SDK uses the historical company name “ePrize” in the framework name, and “EPZ” for the class namespace. Future releases of the SDK may include updates to these names and namespaces to reflect the new company name, HelloWorld, which was introduced in 2014. </i></div>
-
<b>Shared Library</b><br />
 
-
This SDK has a class named [[#Class_Documentation:_EPZPromoLibrary|EPZPromoLibrary]], which is a Singleton class that is the workhorse of the SDK. Since it is a Singleton, you will not create instances of it, but rather, will simply reference it via the class's [[#getInstance|getInstance()]] method.
 
-
<b>Configuration Keys</b><br />
+
== Key Concepts ==
-
This SDK uses a concept of configuration keys to access data and instantiate views. Each active promotion that your organization has with ePrize will have an associated configuration key. When the list of active promotions is retrieved, you will have access to an array of these configuration keys. You will use the keys to get access to specific promotion configurations ([[#Class_Documentation:_EPZPromoConfiguration|EPZPromoConfiguration]]), which you can use to launch a promotion right inside of your app. The array of keys is stored in the library's instance for access anywhere in your application.
+
-
=== Step 1: Obtain the EPrizeMobileSDK ===
+
=== Singleton Classes ===
 +
The SDK includes a number of Singleton classes which you will not create instances of, but rather, can simply reference via the class' getInstance() method. The Singleton classes used in the SDK include:
 +
* [[Mobile_SDK_Android:_EPZAnalyticsService|EPZAnalyticsService]]
 +
* [[Mobile_SDK_Android:_EPZBusProvider|EPZBusProvider]]
 +
* [[Mobile_SDK_Android:_EPZPromoLibrary|EPZPromoLibrary]]
 +
* [[Mobile_SDK_Android:_EPZPushNotificationService|EPZPushNotificationService]]
-
Please contact your account team or Producer to obtain your copy of the ePrize Mobile SDK.
+
Additionally, the SDK includes a class named [[Mobile_SDK_Android:_EPZConstants|EPZConstants]], which is a simple storage class for constants defined for use in the SDK, and as a convenience for applications using the SDK, so they can make use of the constants as needed (e.g. to avoid typos in string values, to use when defining map keys for configuration options, etc).
-
=== Step 2: Add EPrizeMobileSDK Library to your Project's References ===
+
=== Event Dispatching ===
 +
Version 2.0 of this SDK includes a major shift in the callback logic used for events. Where version 1.0 used listeners as the primary method of implementing callbacks from the SDK, version 2.0 introduces the use of the Event Bus by [http://square.github.io/otto/ Otto], which the SDK uses to post events. Your app simply needs to register with the [[Mobile_SDK_Android:_EPZBusProvider|EPZBusProvider]] and subscribe to whichever events are applicable for your needs.
-
In order to utilize the EPrizeMobileSDK, you'll need to link to it in your project properties.
+
=== Configuration Keys ===
-
<ol>
+
The SDK uses a concept of configuration keys to access data about promotions and instantiate certain views. Each active promotion will have an associated configuration key. When the list of active promotions is retrieved, you will have access to an array of these configuration keys. You will use the keys to get access to specific promotion configurations ([[Mobile_SDK_Android:_EPZPromoConfiguration|EPZPromoConfiguration]]). The array of keys is stored in the [[Mobile_SDK_Android:_EPZPromoLibrary|EPZPromoLibrary]] instance for access anywhere in your application.
-
<li>Import the EPrizeMobileSDK project into Eclipse.</li>
+
-
<li>Right-click on your Android application project and select "Properties"</li>
+
-
<li>Select "Android" in the left side navigation</li>
+
-
<li>Under the "Library" section of the dialog window, click "Add..." and select EPrizeMobileSDK.</li>
+
-
</ol>
+
-
=== Step 3: Import SDK classes as necessary ===
 
-
In any class file that needs to utilize the SDK, you will need to import the necessary files. You can consult the [[#Class_Documentation:_EPZPromoLibrary|EPrizeMobileSDK Class Documentation]] section below for more information about each of the classes included in the SDK.
+
== Getting Started ==
-
== Sample Integration ==
+
The SDK is designed to be an easy and practical way to retrieve a list of active promotions your organization is running with HelloWorld, Inc. Once you retrieve a list of active promotions, you can use the SDK to launch a given promotion using an instance of the SDK's built-in web view controller, where the specified promotion will be loaded into a customizable web view and presented to the user - all while remaining in your mobile application.
-
The following section outlines steps to get up and running with the EPrizeMobileSDK in your app. These steps provide small code snippets that you can use as reference in your own project. If you need more information about any of the classes, properties, and/or methods used in any of these snippets, please consult the applicable class documentation provided.
+
Additionally, the SDK offers the ability to integrate push notifications into your application, including the ability for users to customize the types of notifications they would like to receive.
-
=== Update your app's Manifest file ===
+
<div style="margin: 20px 0px; padding:20px; background:#ffd; border:1px solid #ddc;"><i><b>Please note:</b> Using this SDK requires a valid client key provided by HelloWorld. If you wish to integrate with the SDK’s Push Notification Service, you will also need a valid push key. If you do not have a client key and/or push key, please contact your account team or Producer. </i></div>
-
To be able to utilize this SDK, you will need to make a few updates to your app's manifest file.
+
=== Obtain the EPrizeMobileSDK ===
-
Set up permissions (if not already included):
+
Please contact your account team or Producer to obtain your copy of the SDK.
-
<pre>
+
=== Add EPrizeMobileSDK to your project's references ===
-
<uses-permission android:name="android.permission.INTERNET" />
+
-
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
+
-
</pre>
+
-
Include EPZPromoWebViewController activity in the list of activities:
+
In order to utilize the SDK, you'll need to link to it in your project properties.
 +
<ol>
 +
<li>Import the EPrizeMobileSDK project into Eclipse.</li>
 +
<li>Right-click on your Android application project and select "Properties"</li>
 +
<li>Select "Android" in the left side navigation</li>
 +
<li>Under the "Library" section of the dialog window, click "Add..." and select EPrizeMobileSDK.</li>
 +
</ol>
 +
<div style="margin: 20px 0px; padding:20px; background:#ffd; border:1px solid #ddc;">
 +
When including the SDK into a gradle project, there's most likely going to be included library redundancy. To patch this issue, you can add the following under the Android portion of the gradle file:
<pre>
<pre>
-
<activity android:name="com.eprize.mobile.eprizemobilesdk.EPZPromoWebViewController"
+
dexOptions {
-
android:configChanges="orientation|keyboardHidden|screenSize"></activity>
+
preDexLibraries = false
 +
}
</pre>
</pre>
-
<i><b>Important Note:</b> It is highly recommended that you set the android:configChanges attribute as specified above. This will ensure that the activity is not completely destroyed and re-created when the device's orientation changes, or when the keyboard is hidden. If this is not done, and the activity is destroyed and re-created, the user will lose their place in the promotion they are visiting, and be returned to the promo's home page, resulting in an unpleasant user experience. Additionally, if you wish to lock the activity's orientation to match your app, you can set the android:screenOrientation attribute accordingly.</i>
+
Alternatively, you can fix the issue by not compiling redundant libraries.
 +
</div>
 +
=== Import SDK classes as necessary ===
 +
In any class file that needs to utilize the SDK, you will need to import the necessary files. You can consult the [[#Class_Documentation|Class Documentation]] section below for more information about each of the classes included in the SDK.
-
=== Configure the EPZPromoLibrary, Set its Listener, & Fetch Promotion Configurations ===
+
=== Set up and provide necessary files for Push Notifications ===
-
To use the [[#Class_Documentation:_EPZPromoLibrary|EPZPromoLibrary]], you need to configure it to your needs. You will create a Map (String, Object) that you will pass in to the library's [[#configure|configure()]] method. There are 2 required key/value pairs that must be specified in this Map: clientKey (String), and appContext (Context). There are a handful of other key/value pairs you can configure, which are outlined further in the [[#Class_Documentation:_EPZPromoLibrary|EPZPromoLibrary]] documentation. Note that an exception will be thrown if either the clientKey or appContext key/value pairs are invalid.
+
If you are integrating with the SDK’s Push Notification Service, you will need to follow the appropriate steps to set up your application to use push notifications, both for Development and Production.
-
You will also need to set the listener so you can implement the callback methods that are called on promotion retrieval success and failure.
+
==== Create Project ====
-
Once you have configured the library, you are safe to fetch the promotion configurations via the [[#fetchPromotionConfigurations|fetchPromotionConfigurations()]] method.
+
In the Google Developers Console, you will need to create a project for your app. The project needs to have Google Cloud Messaging for Android enabled in the "APIs" section of the project. You will also need to create a Server Key in the "Credentials" section of the project, making sure to enter an IP address of 0.0.0.0/0 to ensure Google Cloud Messaging accepts all servers.
-
<i><b>Important Note:</b> It is highly recommended that you configure the SDK as early as possible in your app's main activity, so it will be configured and ready when you need it.</i>
+
<b>Important:</b> You'll also need the Project Number of this project for use when configuring the SDK's [[Mobile_SDK_Android:_EPZPushNotificationService|EPZPushNotificationService]]. In the code samples on this and other pages, this project number is referenced by the constant <b>GCM_SENDER_ID</b>.
 +
==== Submit Required Information to HelloWorld ====
-
=== Implement Applicable Callback Methods ===
+
Once you have your project set up in the Google Developers Console as specified above, you will need to <b>submit the following app information to your HelloWorld account team or Producer</b>:
-
In order to receive access to the library's callback methods, you need to implement [[#EPZListener_Implementation_Methods|EPZListener]] and its applicable methods. Wherever you choose to integrate the retrieval of configuration data, you will need to implement the [[#promotionConfigurationsRetrieved|promotionConfigurationsRetrieved()]] and [[#promotionConfigurationsFailedWithError|promotionConfigurationsFailedWithError()]] methods. Per the naming of each method, these methods are called when the promotion configurations are successfully or unsuccessfully retrieved, respectively.
+
* App Package <i>(e.g. com.helloworld.mobilesdk.android.pushdemo) <b>- See note below</b></i>
 +
* App Name <i>(e.g. MobileSDK Push Demo App)</i>
 +
* API Key <i>(e.g. AIzaSyDtlog60M2lxHPAgBci3FU3CiWAlDNR0w8)</i>
 +
* Push Key <i>(e.g. push_dev_multi)</i>
 +
<blockquote style="background:#ffd; border:1px solid #ddc; padding:20px;"><i><b>Important Note:</b>
 +
<br /><br />
 +
If you have requested using a different Push Key for development/testing than you are for your final production release, you will need to use a unique App Package for each. The app package <b>does not</b> need to be your exact package name, as it is just used as a unique identifier for your app in the Push Notification Service back-end. As such, simply adding ".dev" to the end of this value will suffice for using in your development/testing. Just be sure to make note of this when submitting the above information to your HelloWorld account team or Producer.
 +
<br /><br />
 +
In this case, you will need to be sure you include the <b>EPZConstants.CONFIG_KEY_APP_ID</b> key/value pair when you call the [[Mobile_SDK_Android:_EPZPushNotificationService#configure|configure]] method for the [[Mobile_SDK_Android:_EPZPushNotificationService|EPZPushNotificationService]].</i></blockquote>
-
=== Hint: Use a final variable to reference EPZPromoLibrary ===
+
== Sample Integration ==
-
If you're referencing the shared library more than once, it makes sense to create a final variable you can use to shorten your code a bit. Then, any time you need to reference the library, you can just reference it via the variable:
+
The following section outlines steps to get up and running with the EPrizeMobileSDK in your app. These steps provide small code snippets that you can use as reference in your own project. If you need more information about any of the classes, properties, and/or methods used in any of these snippets, please consult the applicable class documentation provided.
-
<pre>
+
=== Update your app's Manifest file ===
-
private final EPZPromoLibrary library = EPZPromoLibrary.getInstance();
+
-
</pre>
+
 +
To be able to utilize this SDK, you will need to make a few updates to your app's manifest file.
-
=== Full Code Sample ===
+
Set up permissions (if not already included):
-
 
+
-
Below is a full code sample of importing, configuring, and implementing the EPrizeMobileSDK, based on the steps outlined above. Note that this sample is a bare-bones app, and only applicable code is shown for the sake of brevity and clarity.
+
<pre>
<pre>
-
package com.eprize.mobile.testproject;
+
<uses-permission android:name="android.permission.INTERNET" />
-
 
+
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
-
import java.util.HashMap;
+
<permission android:name="com.your.package.value.permission.C2D_MESSAGE" android:protectionLevel="signature" />
-
import java.util.Map;
+
<uses-permission android:name="com.your.package.value.permission.C2D_MESSAGE" />
-
 
+
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
-
import android.app.Activity;
+
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
-
import android.os.Bundle;
+
<uses-permission android:name="com.google.android.c2dm.permission.REGISTRATION" />
-
import android.view.Menu;
+
<uses-permission android:name="android.permission.WAKE_LOCK" />
-
 
+
-
import com.eprize.mobile.eprizemobilesdk.EPZPromoLibrary;
+
-
import com.eprize.mobile.eprizemobilesdk.EPZPromoLibrary.EPZListener;
+
-
 
+
-
public class MainActivity extends Activity implements EPZListener {
+
-
 
+
-
private final EPZPromoLibrary library = EPZPromoLibrary.getInstance();
+
-
 
+
-
@Override
+
-
protected void onCreate(Bundle savedInstanceState) {
+
-
super.onCreate(savedInstanceState);
+
-
setContentView(R.layout.activity_main);
+
-
+
-
// Create configuration map
+
-
Map<String, Object> configOptions = new HashMap<String, Object>();
+
-
configOptions.put("clientKey", "your_client_key");
+
-
configOptions.put("appContext", this);
+
-
+
-
// Call configure method
+
-
try {
+
-
library.configure(configOptions);
+
-
} catch (Exception configException) {
+
-
// Handle exception
+
-
}
+
-
+
-
// Set library listener
+
-
library.setListener(this);
+
-
 
+
-
// Fetch promotion configurations
+
-
try {
+
-
library.fetchPromotionConfigurations();
+
-
} catch (Exception fetchException) {
+
-
// Handle exception
+
-
}
+
-
}
+
-
 
+
-
@Override
+
-
public void promotionConfigurationsRetrieved(String[] promoKeys) {
+
-
// promoKeys is an array of promotion configuration keys.
+
-
// Use this array as needed to display a promotion, list
+
-
// of promotions, or other call-to-action as needed.
+
-
}
+
-
 
+
-
@Override
+
-
public void promotionConfigurationsFailedWithError(Exception error) {
+
-
// Handle exception
+
-
}
+
-
 
+
-
}
+
</pre>
</pre>
-
 
+
Include the SDK's built-in activities in the list of activities:
-
=== Launching a Promotion ===
+
-
 
+
-
If you have at least one active promotion configuration to which you give an accompanying call-to-action, you’ll need a way to display the promotion in your app. To do this, you can simply call the library's [[#launchPromotionForKey|launchPromotionForKey()]] method. This method will create a new activity with a web view and toolbar, and present it automatically, loaded with the given promotion.
+
<pre>
<pre>
-
String key = library.getPromoKeys()[0];
+
<activity android:name="com.eprize.mobile.eprizemobilesdk.EPZPromoWebViewController"
-
library.launchPromotionForKey(key);
+
android:configChanges="orientation|keyboardHidden|screenSize" />
 +
<activity android:name="com.eprize.mobile.eprizemobilesdk.EPZPushPreferencesViewController"
 +
android:configChanges="orientation|keyboardHidden|screenSize" />
</pre>
</pre>
-
Alternatively, you can call the library's [[#launchWebViewWithURL|launchWebViewWithURL()]] method, passing in a URL to load into the web view instance. This method, like the one above, will create a new activity with a web view and toolbar, and present it automatically, loaded with the given URL.
+
<div style="margin: 20px 0px; padding:20px; background:#ffd; border:1px solid #ddc;"><i><b>Important Note:</b> It is highly recommended that you set the android:configChanges attribute as specified above. This will ensure that the activity is not completely destroyed and re-created when the device's orientation changes, or when the keyboard is hidden. If this is not done, and the activity is destroyed and re-created, the user will lose their place in the promotion they are visiting, and be returned to the promo's home page, resulting in an unpleasant user experience. Additionally, if you wish to lock the activity's orientation to match your app, you can set the android:screenOrientation attribute accordingly.</i></div>
-
 
+
-
<pre>
+
-
String customURL = "http://www.eprize.com/";
+
-
library.launchWebViewWithURL(customURL);
+
-
</pre>
+
-
 
+
-
== Class Documentation: EPZPromoLibrary ==
+
-
 
+
-
=== Overview ===
+
-
 
+
-
The EPZPromoLibrary class is a Singleton class that provides the necessary logic to connect to the ePrize servers. It is the workhorse of the SDK, providing the methods to retrieve and store the full list of promotion configurations.
+
-
 
+
-
Since this class is a Singleton, you will not create an instance of it. Rather, you will simply reference it via the [[#getInstance|getInstance()]] method in order to access the data stored within the class, and methods to be called from the class.
+
-
For instance, to access the array of promotion configuration keys:
+
And include the receiver and service tags, either using the SDK's [[Mobile_SDK_Android:_EPZBroadcastReceiver|EPZBroadcastReceiver]] and [[Mobile_SDK_Android:_EPZIntentService|EPZIntentService]], or your own BroadcastReceiver and IntentService (which need to extend [[Mobile_SDK_Android:_EPZBroadcastReceiver|EPZBroadcastReceiver]] and [[Mobile_SDK_Android:_EPZIntentService|EPZIntentService]], respectively).
<pre>
<pre>
-
EPZPromoLibrary.getInstance().getPromoKeys();
+
<receiver android:name="com.eprize.mobile.eprizemobilesdk.EPZBroadcastReceiver"
 +
android:permission="com.google.android.c2dm.permission.SEND">
 +
<intent-filter>
 +
<action android:name="com.google.android.c2dm.intent.RECEIVE"/>
 +
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
 +
<category android:name="com.your.package.value"/>
 +
</intent-filter>
 +
</receiver>
 +
<service android:name="com.eprize.mobile.eprizemobilesdk.EPZIntentService"/>
</pre>
</pre>
-
...or to fetch promotion configurations:
+
You'll also need to ensure you include the GMS meta-data tag.
<pre>
<pre>
-
EPZPromoLibrary.getInstance().fetchPromotionConfigurations();
+
<meta-data
 +
android:name="com.google.android.gms.version"
 +
android:value="@integer/google_play_services_version" />
</pre>
</pre>
 +
=== Configure the EPZPromoLibrary and EPZPushNotificationService and Register with Event Bus ===
-
=== Constants ===
+
To use the [[Mobile_SDK_Android:_EPZPromoLibrary|EPZPromoLibrary]] and [[Mobile_SDK_Android:_EPZPushNotificationService|EPZPushNotificationService]] classes, you need to configure them to your needs. You will create a Map (String, Object) that you will pass in to the class' configure() method. You will also need to set up the register and unregister methods with the [[Mobile_SDK_Android:_EPZBusProvider|EPZBusProvider]] instance in preparation for subscribing to events.
-
<ul>
+
-
<li>VERSION (float): The version of the SDK.</li>
+
-
<li>NO_CLIENT_KEY_SET (String): Message attached to configuration exception when no client key is set.</li>
+
-
<li>NO_APP_CONTEXT_SET (String): Message attached to configuration exception when no app context is set.</li>
+
-
</ul>
+
 +
The code sample below includes only the required key/value pairs for the configuration options Map, which utilize constant values found in the [[Mobile_SDK_Android:_EPZConstants|EPZConstants]] class. There are a handful of other key/value pairs you can configure, which are outlined further in the [[#Class_Documentation|Class Documentation]] for each class, respectively.
-
=== Public Methods ===
 
-
==== getInstance ====
 
<pre>
<pre>
-
public static synchronized getInstance()
+
private static final String CLIENT_KEY_PUBLIC = "dev_multi";
-
</pre>
+
private static final String PUSH_KEY_PUBLIC = "push_dev_multi";
 +
private static final String GCM_SENDER_ID = "334651628650";
 +
private final EPZPromoLibrary mLibrary = EPZPromoLibrary.getInstance();
 +
private final EPZPushNotificationService mPushService = EPZPushNotificationService.getInstance();
 +
private final Bus mBus = EPZBusProvider.getInstance();
-
<b>Returns</b><br />
+
@Override
-
The singleton library instance.
+
protected void onCreate(Bundle savedInstanceState) {
 +
super.onCreate(savedInstanceState);
 +
...
 +
// Register with EPZBusProvider so we can subscribe to EPZ events.
 +
mBus.register(this);
 +
 +
// Set configuration options.
 +
Map<String, Object> configOptions = new HashMap<String, Object>();
 +
configOptions.put(EPZConstants.CONFIG_KEY_CLIENT_KEY, CLIENT_KEY_PUBLIC);
 +
configOptions.put(EPZConstants.CONFIG_KEY_APP_CONTEXT, this);
 +
configOptions.put(EPZConstants.CONFIG_KEY_GCM_SENDER_ID, GCM_SENDER_ID);
 +
configOptions.put(EPZConstants.CONFIG_KEY_PUSH_KEY, PUSH_KEY_PUBLIC);
 +
 +
// Configure library and push service.
 +
try {
 +
mLibrary.configure(configOptions);
 +
mPushService.configure(configOptions);
 +
} catch (Exception configException) {
 +
// Handle exception as needed.
 +
}
 +
}
-
 
+
@Override
-
==== configure ====
+
protected void onDestroy() {
-
<pre>
+
super.onDestroy();
-
public void configure(Map<String, Object> options)
+
mBus.unregister(this);
 +
}
</pre>
</pre>
-
Configures the library with options set in the "options" argument. This method <b>must</b> be called before retrieving promotions via the [[#fetchPromotionConfigurations|fetchPromotionConfigurations()]] method.
 
-
<b>Parameters</b><br />
+
=== Fetch Promotion Configurations and Subscribe to Events ===
-
<i>options</i> A map of options used for configuration. Valid options (and their value type) are listed below:
+
-
<ul>
+
-
<li><b>clientKey</b> (String) &nbsp;<i>required</i><br />Your client key</li>
+
-
<li><b>appContext</b> (Context) &nbsp;<i>required</i><br />A Context of the application package implementing EPZListener.</li>
+
-
<li><b>toolbarBackground</b> (int)<br />A resource id for the web view toolbar background, which should be able to repeat horizontally to stretch and fill the width of the window. The toolbar is shown at the bottom of the web view activity.<br /><span style="padding-left: 30px;"><i>Default: Dark charcoal gray gradient with soft gloss effect.</i></span></li>
+
-
<li><b>closeButton</b> (Button)<br />The close button for the web view toolbar, used to close the activity.<br /><span style="padding-left: 30px;"><i>Default: White X icon</i></span></li>
+
-
<li><b>backButton</b> (Button)<br />The back button for the web view toolbar, used to navigate back in the web view history (when applicable).<br /><span style="padding-left: 30px;"><i>Default: White left-facing arrow.</i></span></li>
+
-
<li><b>forwardButton</b> (Button)<br />The forward button for the web view toolbar, used to navigate forward in the web view history (when applicable).<br /><span style="padding-left: 30px;"><i>Default: White right-facing arrow.</i></span></li>
+
-
<li><b>refreshButton</b> (Button)<br />The refresh button for the web view toolbar, used to refresh the web view. This button's visibility is swapped with the loading icon when a web view is loading content.<br /><span style="padding-left: 30px;"><i>Default: White refresh icon.</i></span></li>
+
-
<li><b>loadingIcon</b> (ViewGroup)<br />The loading icon for the web view toolbar, used when the web view is loading content. This icon's visibility is swapped with the refresh button after the web view is done loading.<br /><span style="padding-left: 30px;"><i>Default: White spin wing animation.</i></span></li>
+
-
<li><b>toolbarDivider</b> (int)<br />A resource id for the web view toolbar dividers.<br /><span style="padding-left: 30px;"><i>Default: Dark hairline with soft white right border.</i></span></li>
+
-
<li><b>dividerVisibility</b> (int)<br />A View constant to specify the visibility of the web view toolbar dividers (e.g. View.VISIBLE)<br /><span style="padding-left: 30px;"><i>Default: View.INVISIBLE</i></span></li>
+
-
</ul>
+
 +
Once you have configured the [[Mobile_SDK_Android:_EPZPromoLibrary|EPZPromoLibrary]], you are safe to fetch the promotion configurations via the [[Mobile_SDK_Android:_EPZPromoLibrary#fetchPromotionConfigurations|fetchPromotionConfigurations()]] method.
-
==== promotionConfigurationForKey ====
 
<pre>
<pre>
-
public EPZPromoConfiguration promotionConfigurationForKey(String key)
+
mLibrary.fetchPromotionConfigurations();
</pre>
</pre>
-
Returns an [[#Class_Documentation:_EPZPromoConfiguration|EPZPromoConfiguration]] object for the specified configuration key passed in, or null if an invalid configuration key is used.
 
 +
You will also need to set up a @Subscribe method to handle the [[Mobile_SDK_Android:_EPZPromotionConfigurationFetchEvent|EPZPromotionConfigurationFetchEvent]] dispatched on completion of fetching the configurations.
-
==== fetchPromotionConfigurations ====
 
<pre>
<pre>
-
public void fetchPromotionConfigurations() throws Exception
+
@Subscribe
 +
public void handlePromotionConfigurationFetchEvent(EPZPromotionConfigurationFetchEvent event) {
 +
if (event.error == null) {
 +
// Successfully retrieved promotion configurations.
 +
} else {
 +
// There was an error fetching configurations - handle as needed.
 +
}
 +
}
</pre>
</pre>
-
Retrieves a list of promotion configurations from the ePrize servers. This method makes an asynchronous request to retrieve a list of promotion configuration keys, using the clientKey value set when configuring the library.
 
-
<b>Throws</b><br />An exception, if no client key or app context have been set in the library's [[#configure|configure()]] method.
 
 +
=== Launching a Promotion ===
-
==== launchPromotionForKey ====
+
If you have at least one active promotion configuration to which you give an accompanying call-to-action, you’ll need a way to display the promotion site in your app. To do so, get a reference to one of the [[Mobile_SDK_Android:_EPZPromoConfiguration|EPZPromoConfiguration]] objects and call one of the launch methods in the [[Mobile_SDK_Android:_EPZPromoLibrary|EPZPromoLibrary]].
-
<pre>
+
-
public void launchPromotionForKey(String key)
+
-
</pre>
+
-
Creates and displays a new EPZPromoWebViewController activity, with the promotion for the specified configuration key loaded into the web view. If the promotion's configuration object has the [[#getOpenInNativeBrowser|getOpenInNativeBrowser()]] value set to true, the device's native browser will be launched rather than using the built-in EPZPromoWebViewController.
+
-
<b>Parameters</b><br />
+
<blockquote style="background:#ffd; border:1px solid #ddc; padding:20px;">If you do not wish to use the SDK's built-in [[Mobile_SDK_Android:_EPZPromoWebViewController|EPZPromoWebViewController]], you can use the SDK's [[Mobile_SDK_Android:_EPZWebViewFragment|EPZWebViewFragment]] in your own Activity. For more information on using your own Activity, visit the [[Mobile_SDK_Android:_EPZWebViewFragment|EPZWebViewFragment]] page.</blockquote>
-
<i>key</i> A promotion configuration key.
+
- 
-
==== launchWebViewWithURL ====
 
<pre>
<pre>
-
public void launchWebViewWithURL(String url)
+
if (mLibrary.getPromoKeys() != null && mLibrary.getPromoKeys().length > 0) {
 +
EPZPromoConfiguration firstConfig = mLibrary.promotionConfigurationForKey(mLibrary.getPromoKeys()[0]);
 +
mLibrary.launchPromotionForKey(firstConfig.getConfigKey());
 +
}
</pre>
</pre>
-
Creates and displays a new EPZPromoWebViewController activity, with the specified URL loaded into the web view.
 
-
<b>Parameters</b><br />
+
If you would like to handle any web view or lifecycle events, you can set up a @Subscribe method for the [[Mobile_SDK_Android:_EPZPromoWebViewEvent|EPZPromoWebViewEvent]] and/or the [[Mobile_SDK_Android:_EPZPromoWebViewLifecycleEvent|EPZPromoWebViewLifecycleEvent]].
-
<i>url</i> The URL to load into the web view.
+
- 
-
==== setListener ====
 
<pre>
<pre>
-
public void setListener(EPZListener targetListener)
+
@Subscribe
 +
public void handlePromoWebViewEvent(EPZPromoWebViewEvent event) {
 +
// Handle the event fired from the web view here as needed. Event name found via event.eventName
 +
}
 +
@Subscribe
 +
public void handlePromoWebViewLifecycleEvent(EPZPromoWebViewLifecycleEvent event) {
 +
// Handle lifecycle events as needed. Event name found via event.eventName
 +
if (event.error != null) {
 +
// Handle error as needed.
 +
}
 +
}
</pre>
</pre>
-
Sets the listener for the library. The listener that is set must implement the [[#EPZListener_Implementation_Methods|implementation methods]].
 
-
<b>Parameters</b><br />
+
=== Subscribing and Unsubscribing a User with the EPZPushNotificationService ===
-
<i>targetListener</i> The listener that implements EPZListener.
+
 +
If you are integrating with the [[Mobile_SDK_Android:_EPZPushNotificationService|EPZPushNotificationService]], you will also want to handle subscribing the user's device. Note that in the code sample below, the subscribe call is surrounded by a recommended conditional to check whether or not the push service is supported on the device running the application, and whether or not the device is already subscribed.
-
==== getClientKey ====
 
<pre>
<pre>
-
public String getClientKey()
+
if (mPushService.isSupported(this)) {
 +
if (!mPushService.userIsSubscribed()) {
 +
mPushService.subscribeUserDevice();
 +
}
 +
} else {
 +
// Google Play Services unavailable - Push notifications cannot be used on this device.
 +
}
</pre>
</pre>
-
Returns the client key value. This is a convenience method to read and return the value of the client key that was set in the [[#configure|configure()]] method. Note that there is no way to set the client key outside of the [[#configure|configure()]] method.
 
 +
To handle the subscribe event, set up a @Subscribe method for the [[Mobile_SDK_Android:_EPZPushSubscribeEvent|EPZPushSubscribeEvent]]:
-
==== getAppContext ====
 
<pre>
<pre>
-
public Context getAppContext()
+
@Subscribe
 +
public void handlePushSubscribeEvent(EPZPushSubscribeEvent event) {
 +
if (event.error != null) {
 +
// Handle error as needed
 +
} else {
 +
// Successfully subscribed user.
 +
}
 +
}
</pre>
</pre>
-
Returns the app context. This is a convenience method to read and return the value of the app context that was set in the [[#configure|configure()]] method. Note that there is no way to set the app context outside of the [[#configure|configure()]] method.
 
 +
It is advisable to allow a user to unsubscribe from push notifications and the [[Mobile_SDK_Android:_EPZPushNotificationService|EPZPushNotificationService]], as seen in the example below.
-
==== getPromotionConfigurations ====
 
<pre>
<pre>
-
public Map<Integer, EPZPromoConfiguration> getPromoConfigurations()
+
if (mPushService.userIsSubscribed()) {
 +
mPushService.unsubscribeUser();
 +
}
</pre>
</pre>
-
Returns a map of promotion configurations, as instances of [[#Class_Documentation:_EPZPromoConfiguration|EPZPromoConfiguration]] objects.
 
 +
To handle the unsubscribe event, set up a @Subscribe method for the [[Mobile_SDK_Android:_EPZPushUnsubscribeEvent|EPZPushUnsubscribeEvent]]:
-
==== getPromoKeys ====
 
<pre>
<pre>
-
public String[] getPromoKeys()
+
@Subscribe
 +
public void handlePushUnsubscribeEvent(EPZPushUnsubscribeEvent event) {
 +
if (event.error != null) {
 +
// Handle error as needed
 +
} else {
 +
// Successfully unsubscribed user.
 +
}
 +
}
</pre>
</pre>
-
Returns an array of promotion configuration keys.
 
-
==== getConfigurationsCursor ====
+
=== Fetch & Set Push Notification Preferences ===
-
<pre>
+
-
public Cursor getConfigurationsCursor()
+
-
</pre>
+
-
A convenience method that returns a cursor with all configurations. This method may prove to be helpful if you are building a list of all configurations to present to a user, where you can use this Cursor along with a CursorAdapter to set your list adapter. Alternatively, you can create a cursor or similar object manually by looping through all promo configuration keys and retrieving configurations via the [[#promotionConfigurationForKey|promotionConfigurationForKey]] method.
+
-
=== EPZListener Implementation Methods ===
+
If you are integrating with the [[Mobile_SDK_Android:_EPZPushNotificationService|EPZPushNotificationService]], you will likely want to fetch a user's push notification preferences, and provide them with the ability to fine-tune which types of notifications they receive.
-
==== promotionConfigurationsRetrieved ====
+
To fetch a user's push preferences, you will call the [[Mobile_SDK_Android:_EPZPushNotificationService#fetchPushNotificationPreferences|fetchPushNotificationPreferences()]] method, as in the example below.
-
<pre>
+
-
public abstract void promotionConfigurationsRetrieved(String[] promoKeys)
+
-
</pre>
+
-
Called when promotion configurations are successfully retrieved.
+
-
<b>Returns</b><br />
 
-
An array of promotion configuration keys.
 
- 
-
<i>Note: This array may be empty, if no current promotions are found for the specified client key. You will be responsible for incorporating logic to determine array length, and add functionality to your app to handle the various scenarios of array length.</i>
 
- 
- 
-
==== promotionConfigurationsFailedWithError ====
 
<pre>
<pre>
-
public abstract void promotionConfigurationsFailedWithError(Exception error)
+
if (mPushService.userIsSubscribed()) {
 +
mPushService.fetchPushNotificationPreferences();
 +
}
</pre>
</pre>
-
Called when promotion configurations were not successfully retrieved.
 
-
<b>Returns</b><br />
+
To handle the event once push preference fetching is complete, set up a @Subscribe method for the [[Mobile_SDK_Android:_EPZPushPreferencesFetchEvent|EPZPushPreferencesFetchEvent]]:
-
An exception, which contains details on the error.
+
-
<i>Note: If the error is due to a lack of Internet connectivity, you will need to take appropriate actions to attempt to retrieve promotion configurations again, as the SDK does not automatically attempt to do so.</i>
 
- 
- 
-
==== webViewDidFireEvent ====
 
<pre>
<pre>
-
public abstract void webViewDidFireEvent(String eventName, JSONObject data)
+
@Subscribe
 +
public void handlePushPreferencesFetchEvent(EPZPushPreferencesFetchEvent event) {
 +
if (event.error != null) {
 +
// Handle error as needed
 +
} else {
 +
// Successfully retrieved push preferences.
 +
 +
// Note: event.preferences returned is the value of property:
 +
// mPushService.getPushNotificationPreferences(), which is an array list of EPZPreferenceItem objects
 +
 +
// This data is returned for convenience, and may not be necessary for you to do anything with,
 +
// unless you plan on creating your own custom Activity for allowing users to set their
 +
// push preferences (i.e. not using the SDK's built-in EPZPushPreferencesViewController).
 +
}
 +
}
</pre>
</pre>
-
Called when when the SDK's web view catches an event from the web page.
 
-
<b>Returns</b><br />
+
Once a user's push notification preferences have been retrieved, you can make use of the SDK's built-in [[Mobile_SDK_Android:_EPZPushPreferencesViewController|EPZPushPreferencesViewController]] to display the user's preferences, and allow them to toggle individual notifications on and off as desired.
-
An event name (String), and a JSONObject of data passed along with the event (may be null).
+
-
<i>Note: This method is not presently implemented or called from anywhere within the SDK, but is in place for future releases that will allow full support for website-to-SDK communication.</i>
+
To use the SDK's built-in view controller, you can call the [[Mobile_SDK_Android:_EPZPushNotificationService|EPZPushNotificationService]]'s [[Mobile_SDK_Android:_EPZPushNotificationService#launchPushPreferencesActivity|launchPushPreferencesActivity()]] method:
-
==== promoWebViewDidClose ====
 
<pre>
<pre>
-
public abstract void promoWebViewDidClose()
+
mPushService.launchPushPreferencesActivity(this);
</pre>
</pre>
-
Called when when the SDK's web view closes.
 
 +
If desired, you can set up a @Subscribe method for the [[Mobile_SDK_Android:_EPZPushPreferencesViewLifecycleEvent|EPZPushPreferencesViewLifecycleEvent]] to respond to [[Mobile_SDK_Android:_EPZPushPreferencesViewController|EPZPushPreferencesViewController]] lifecycle events.
-
==== pushPreferencesViewDidClose ====
+
Note that in the code sample below, we have set up an auto-save call when the view closes so the user's preferences will be saved automatically.
-
<pre>
+
-
public abstract void pushPreferencesViewDidClose()
+
-
</pre>
+
-
Called when when the SDK's push preference view controller closes.
+
-
 
+
-
<i>Note: This method is not presently in use, but is in place for future releases including push notification support.</i>
+
-
 
+
-
== Class Documentation: EPZPromoConfiguration ==
+
-
 
+
-
=== Overview ===
+
-
The EPZPromoConfiguration class stores all necessary information specific to a promotion. You can use an instance of this class to gain access to all of the applicable pieces of information you’ll need for reference, display, and functionality.
+
-
 
+
-
=== Public Methods ===
+
-
==== appendEndpointURLWithData ====
 
<pre>
<pre>
-
public String appendEndpointURLWithData(Map<String, String> data)
+
public void handlePushPreferencesViewLifecycleEvent(EPZPushPreferencesViewLifecycleEvent event) {
 +
// Handle lifecycle events as needed. Event name found via event.eventName
 +
if (event.error != null) {
 +
// Handle error as needed.
 +
} else {
 +
if (event.eventName.equals(EPZConstants.LIFECYCLE_EVENT_CLOSE)) {
 +
if (mPushService.getPushNotificationPreferences() != null) {
 +
mPushService.savePushNotificationPreferences();
 +
}
 +
}
 +
}
 +
}
</pre>
</pre>
-
Method that allows the ability to append a configuration's endpoint URL with additional data (which is added via query parameters).
 
-
<b>Parameters</b><br />
+
Additionally, you can set up a @Subscribe method for the [[Mobile_SDK_Android:_EPZPushPreferenceItemsChangedEvent|EPZPushPreferenceItemsChangedEvent]], which is triggered when an individual preference item changes.
-
<i>data</i> A map of String key/value pairs to be added to the endpoint URL.
+
-
<div style="margin: 20px 0px; padding:20px; background:#ffd; border:1px solid #ddc;"><i><b>Please note:</b> This method will alter the stored value for the endpoint URL. As such, calling this method multiple times, especially with the same data set, is not advisable. If you must call this method, it is strongly recommended you include conditional logic in your app that detects the presence of a specific query parameter on the endpoint URL, and only call this method if no such value exists.</i></div>
+
- 
-
==== getConfigKey ====
 
<pre>
<pre>
-
public String getConfigKey()
+
@Subscribe
 +
public void handlePushPreferenceItemsChangedEvent(EPZPushPreferenceItemsChangedEvent event) {
 +
// If you want to do anything with the preference item(s) changed, you can target
 +
// event.data, which is a Map of data associated with the event. The key for each item in
 +
// the map is the EPZPreferenceItem preference ID value, and the value is the boolean
 +
// value for the preference.
 +
}
</pre>
</pre>
-
Returns the configuration's key. This key is used to pass in to various methods, such as the [[#Class_Documentation:_EPZPromoLibrary|EPZPromoLibrary]] [[#launchPromotionForKey|launchPromotionForKey()]] method.
 
 +
=== Save Push Preferences ===
-
==== getConfigType ====
+
If a user chooses to update their push notification preferences, you'll want to save them on behalf of the user (as seen above). To do this, you can make use of the [[Mobile_SDK_Android:_EPZPushNotificationService#savePushNotificationPreferences|savePushNotificationPreferences()]] method, as seen in the example below.
-
<pre>
+
-
public String getConfigType()
+
-
</pre>
+
-
Returns the promotion’s configuration type. As of version 1.0, the only value for this property is “mobileSdkV1”. This property serves little value outside of the core SDK logic.
+
- 
-
==== getDisplayURL ====
 
<pre>
<pre>
-
public String getDisplayURL()
+
if (mPushService.getPushNotificationPreferences() != null) {
 +
mPushService.savePushNotificationPreferences();
 +
}
</pre>
</pre>
-
Returns the promotion’s URL, targeted for display. For instance, if a promotion uses a vanity URL, the vanity URL can be the value for this property. Similarly, if a promotion URL has query parameters attached to the URL that are not intended for display, this value may crop off the parameters, resulting in a URL that is more pleasing to the eye.
 
 +
Additionally, you can set up a @Subscribe method for the [[Mobile_SDK_Android:_EPZPushPreferencesSaveEvent|EPZPushPreferencesSaveEvent]], which is dispatched upon completion of the save method.
-
==== getEndpointURL ====
 
<pre>
<pre>
-
public String getEndpointURL()
+
@Subscribe
 +
public void handlePushPreferencesSaveEvent(EPZPushPreferencesSaveEvent event) {
 +
if (event.error != null) {
 +
// Handle error as needed.
 +
} else {
 +
// Successfully saved preferences.
 +
}
 +
}
</pre>
</pre>
-
Returns the promotion’s full URL. Unlike the display URL, this value may include additional URL information such as query parameters, or a URL that is masked by a vanity URL.
 
 +
=== Handle Push Notification & Retrieve Notification Data ===
-
==== getPromoTitle ====
+
The SDK's [[Mobile_SDK_Android:_EPZBroadcastReceiver|EPZBroadcastReceiver]] includes all necessary logic to receive and handle a notification. This class can easily be extended for greater flexibility and customization for your application. For more information, consult the [[Mobile_SDK_Android:_EPZBroadcastReceiver|EPZBroadcastReceiver]] documentation.
-
<pre>
+
-
public String getPromoTitle()
+
-
</pre>
+
-
Returns the promotion's title.
+
-
==== getAssetURLs ====
+
== Class Documentation ==
-
<pre>
+
The SDK includes a number of available classes, whose specific documentation pages can be accessed by clicking one of the links below.
-
public Map<String, String> getAssetURLs()
+
-
</pre>
+
-
Returns a Map of the promotion’s asset URLs, as configured in the ePrize Configuration Service.
+
-
<b>Important Note:</b> There are no set or default key values for this property, as all asset URLs are the responsibility of the party who configures the promotion in the ePrize Configuration Service. As such, if you choose to use asset URLs, it is recommended to do conditional checks for the existence of any map keys you attempt to use, to avoid null values and/or crashes.
+
<b>com.eprize.mobile.eprizemobilesdk</b>
 +
:* [[Mobile_SDK_Android:_EPZAnalyticsService|EPZAnalyticsService]]
 +
:* [[Mobile_SDK_Android:_EPZBroadcastReceiver|EPZBroadcastReceiver]]
 +
:* [[Mobile_SDK_Android:_EPZBusProvider|EPZBusProvider]]
 +
:* [[Mobile_SDK_Android:_EPZConstants|EPZConstants]]
 +
:* [[Mobile_SDK_Android:_EPZIntentService|EPZIntentService]]
 +
:* [[Mobile_SDK_Android:_EPZPreferenceItem|EPZPreferenceItem]]
 +
:* [[Mobile_SDK_Android:_EPZPromoConfiguration|EPZPromoConfiguration]]
 +
:* [[Mobile_SDK_Android:_EPZPromoLibrary|EPZPromoLibrary]]
 +
:* [[Mobile_SDK_Android:_EPZPromoWebViewController|EPZPromoWebViewController]]
 +
:* [[Mobile_SDK_Android:_EPZPushNotificationService|EPZPushNotificationService]]
 +
:* [[Mobile_SDK_Android:_EPZPushPreferencesViewController|EPZPushPreferencesViewController]]
 +
:* [[Mobile_SDK_Android:_EPZString|EPZString]]
 +
:* [[Mobile_SDK_Android:_EPZWebViewFragment|EPZWebViewFragment]]
-
 
+
<b>com.eprize.mobile.eprizemobilesdk.events</b>
-
==== getOpenInNativeBrowser ====
+
:* [[Mobile_SDK_Android:_EPZAnalyticsEventTrackedEvent|EPZAnalyticsEventTrackedEvent]]
-
<pre>
+
:* [[Mobile_SDK_Android:_EPZClosePromoWebViewEvent|EPZClosePromoWebViewEvent]]
-
public Boolean getOpenInNativeBrowser()
+
:* [[Mobile_SDK_Android:_EPZPromotionConfigurationFetchEvent|EPZPromotionConfigurationFetchEvent]]
-
</pre>
+
:* [[Mobile_SDK_Android:_EPZPromoWebViewEvent|EPZPromoWebViewEvent]]
-
Returns a flag alerting whether the site is intended to launch in a device’s native browser. If true, the promotion will launch in the device's native browser rather than in the built-in EPZPromoWebViewController. This logic is handled automatically by the SDK in the [[#launchPromotionForKey|launchPromotionForKey()]] method.
+
:* [[Mobile_SDK_Android:_EPZPromoWebViewLifecycleEvent|EPZPromoWebViewLifecycleEvent]]
-
 
+
:* [[Mobile_SDK_Android:_EPZPushActionEvent|EPZPushActionEvent]]
-
 
+
:* [[Mobile_SDK_Android:_EPZPushNotificationDataEvent|EPZPushNotificationDataEvent]]
-
==== getEndDate ====
+
:* [[Mobile_SDK_Android:_EPZPushPreferenceItemsChangedEvent|EPZPushPreferenceItemsChangedEvent]]
-
<pre>
+
:* [[Mobile_SDK_Android:_EPZPushPreferencesFetchEvent|EPZPushPreferencesFetchEvent]]
-
public Date getEndDate()
+
:* [[Mobile_SDK_Android:_EPZPushPreferencesSaveEvent|EPZPushPreferencesSaveEvent]]
-
</pre>
+
:* [[Mobile_SDK_Android:_EPZPushPreferencesViewLifecycleEvent|EPZPushPreferencesViewLifecycleEvent]]
-
Returns the promotion’s end date. If you would like to know and/or display the end date for a promotion, you can use this property to get the value, and then use it as necessary.
+
:* [[Mobile_SDK_Android:_EPZPushSubscribeEvent|EPZPushSubscribeEvent]]
-
 
+
:* [[Mobile_SDK_Android:_EPZPushUnsubscribeEvent|EPZPushUnsubscribeEvent]]
-
 
+
:* [[Mobile_SDK_Android:_EPZWebViewCloseWindowEvent|EPZWebViewCloseWindowEvent]]
-
==== getLaunchDate ====
+
:* [[Mobile_SDK_Android:_EPZWebViewCreateWindowEvent|EPZWebViewCreateWindowEvent]]
-
<pre>
+
:* [[Mobile_SDK_Android:_EPZWebViewOnPageFinishedEvent|EPZWebViewOnPageFinishedEvent]]
-
public Date getLaunchDate()
+
:* [[Mobile_SDK_Android:_EPZWebViewOnPageStartedEvent|EPZWebViewOnPageStartedEvent]]
-
</pre>
+
-
Returns the promotion’s launch date. If you would like to know and/or display the launch date for a promotion, you can use this property to get the value, and then use it as necessary.
+

Revision as of 21:23, 6 November 2014

Contents

OS Support

The HelloWorld Mobile SDK is built for Android apps targeting API level 14 and higher.

Version & Release Notes

SDK Version: 2.0

Release Notes:

  • Integration with push notifications
    • Subscribe and unsubscribe from push notifications
    • Fetch, set, and save push notification preferences for specific users (including built-in Push Preferences view controller)
    • Record actions for specific push notifications
  • Analytics tracking events
    • Queue analytics events to be tracked with the SDK’s Analytics Service, complete with custom data, if desired
  • Web View Event Handling
    • Improved integration with web pages loaded into the built-in web view controller, using the HelloWorld MobileSDK JavaScript bridge, allowing correctly-configured events fired off from a web page to bubble up through the SDK and dispatched to the parent app.
  • Improved event dispatching
    • Listeners in Singleton classes replaced with events dispatched via the new EPZBusProvider class
Note on naming: You will notice that the SDK uses the historical company name “ePrize” in the framework name, and “EPZ” for the class namespace. Future releases of the SDK may include updates to these names and namespaces to reflect the new company name, HelloWorld, which was introduced in 2014.


Key Concepts

Singleton Classes

The SDK includes a number of Singleton classes which you will not create instances of, but rather, can simply reference via the class' getInstance() method. The Singleton classes used in the SDK include:

Additionally, the SDK includes a class named EPZConstants, which is a simple storage class for constants defined for use in the SDK, and as a convenience for applications using the SDK, so they can make use of the constants as needed (e.g. to avoid typos in string values, to use when defining map keys for configuration options, etc).

Event Dispatching

Version 2.0 of this SDK includes a major shift in the callback logic used for events. Where version 1.0 used listeners as the primary method of implementing callbacks from the SDK, version 2.0 introduces the use of the Event Bus by Otto, which the SDK uses to post events. Your app simply needs to register with the EPZBusProvider and subscribe to whichever events are applicable for your needs.

Configuration Keys

The SDK uses a concept of configuration keys to access data about promotions and instantiate certain views. Each active promotion will have an associated configuration key. When the list of active promotions is retrieved, you will have access to an array of these configuration keys. You will use the keys to get access to specific promotion configurations (EPZPromoConfiguration). The array of keys is stored in the EPZPromoLibrary instance for access anywhere in your application.


Getting Started

The SDK is designed to be an easy and practical way to retrieve a list of active promotions your organization is running with HelloWorld, Inc. Once you retrieve a list of active promotions, you can use the SDK to launch a given promotion using an instance of the SDK's built-in web view controller, where the specified promotion will be loaded into a customizable web view and presented to the user - all while remaining in your mobile application.

Additionally, the SDK offers the ability to integrate push notifications into your application, including the ability for users to customize the types of notifications they would like to receive.

Please note: Using this SDK requires a valid client key provided by HelloWorld. If you wish to integrate with the SDK’s Push Notification Service, you will also need a valid push key. If you do not have a client key and/or push key, please contact your account team or Producer.

Obtain the EPrizeMobileSDK

Please contact your account team or Producer to obtain your copy of the SDK.

Add EPrizeMobileSDK to your project's references

In order to utilize the SDK, you'll need to link to it in your project properties.

  1. Import the EPrizeMobileSDK project into Eclipse.
  2. Right-click on your Android application project and select "Properties"
  3. Select "Android" in the left side navigation
  4. Under the "Library" section of the dialog window, click "Add..." and select EPrizeMobileSDK.

When including the SDK into a gradle project, there's most likely going to be included library redundancy. To patch this issue, you can add the following under the Android portion of the gradle file:

dexOptions {
    preDexLibraries = false
}

Alternatively, you can fix the issue by not compiling redundant libraries.

Import SDK classes as necessary

In any class file that needs to utilize the SDK, you will need to import the necessary files. You can consult the Class Documentation section below for more information about each of the classes included in the SDK.

Set up and provide necessary files for Push Notifications

If you are integrating with the SDK’s Push Notification Service, you will need to follow the appropriate steps to set up your application to use push notifications, both for Development and Production.

Create Project

In the Google Developers Console, you will need to create a project for your app. The project needs to have Google Cloud Messaging for Android enabled in the "APIs" section of the project. You will also need to create a Server Key in the "Credentials" section of the project, making sure to enter an IP address of 0.0.0.0/0 to ensure Google Cloud Messaging accepts all servers.

Important: You'll also need the Project Number of this project for use when configuring the SDK's EPZPushNotificationService. In the code samples on this and other pages, this project number is referenced by the constant GCM_SENDER_ID.

Submit Required Information to HelloWorld

Once you have your project set up in the Google Developers Console as specified above, you will need to submit the following app information to your HelloWorld account team or Producer:

  • App Package (e.g. com.helloworld.mobilesdk.android.pushdemo) - See note below
  • App Name (e.g. MobileSDK Push Demo App)
  • API Key (e.g. AIzaSyDtlog60M2lxHPAgBci3FU3CiWAlDNR0w8)
  • Push Key (e.g. push_dev_multi)
Important Note:

If you have requested using a different Push Key for development/testing than you are for your final production release, you will need to use a unique App Package for each. The app package does not need to be your exact package name, as it is just used as a unique identifier for your app in the Push Notification Service back-end. As such, simply adding ".dev" to the end of this value will suffice for using in your development/testing. Just be sure to make note of this when submitting the above information to your HelloWorld account team or Producer.

In this case, you will need to be sure you include the EPZConstants.CONFIG_KEY_APP_ID key/value pair when you call the configure method for the EPZPushNotificationService.

Sample Integration

The following section outlines steps to get up and running with the EPrizeMobileSDK in your app. These steps provide small code snippets that you can use as reference in your own project. If you need more information about any of the classes, properties, and/or methods used in any of these snippets, please consult the applicable class documentation provided.

Update your app's Manifest file

To be able to utilize this SDK, you will need to make a few updates to your app's manifest file.

Set up permissions (if not already included):

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<permission android:name="com.your.package.value.permission.C2D_MESSAGE" android:protectionLevel="signature" />
<uses-permission android:name="com.your.package.value.permission.C2D_MESSAGE" />
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<uses-permission android:name="com.google.android.c2dm.permission.REGISTRATION" />
<uses-permission android:name="android.permission.WAKE_LOCK" />

Include the SDK's built-in activities in the list of activities:

<activity android:name="com.eprize.mobile.eprizemobilesdk.EPZPromoWebViewController"
          android:configChanges="orientation|keyboardHidden|screenSize" />
<activity android:name="com.eprize.mobile.eprizemobilesdk.EPZPushPreferencesViewController"
          android:configChanges="orientation|keyboardHidden|screenSize" />
Important Note: It is highly recommended that you set the android:configChanges attribute as specified above. This will ensure that the activity is not completely destroyed and re-created when the device's orientation changes, or when the keyboard is hidden. If this is not done, and the activity is destroyed and re-created, the user will lose their place in the promotion they are visiting, and be returned to the promo's home page, resulting in an unpleasant user experience. Additionally, if you wish to lock the activity's orientation to match your app, you can set the android:screenOrientation attribute accordingly.

And include the receiver and service tags, either using the SDK's EPZBroadcastReceiver and EPZIntentService, or your own BroadcastReceiver and IntentService (which need to extend EPZBroadcastReceiver and EPZIntentService, respectively).

<receiver android:name="com.eprize.mobile.eprizemobilesdk.EPZBroadcastReceiver"
          android:permission="com.google.android.c2dm.permission.SEND">
          <intent-filter>
              <action android:name="com.google.android.c2dm.intent.RECEIVE"/>
              <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
              <category android:name="com.your.package.value"/>
          </intent-filter>
</receiver>
<service android:name="com.eprize.mobile.eprizemobilesdk.EPZIntentService"/>

You'll also need to ensure you include the GMS meta-data tag.

<meta-data
    android:name="com.google.android.gms.version"
    android:value="@integer/google_play_services_version" />

Configure the EPZPromoLibrary and EPZPushNotificationService and Register with Event Bus

To use the EPZPromoLibrary and EPZPushNotificationService classes, you need to configure them to your needs. You will create a Map (String, Object) that you will pass in to the class' configure() method. You will also need to set up the register and unregister methods with the EPZBusProvider instance in preparation for subscribing to events.

The code sample below includes only the required key/value pairs for the configuration options Map, which utilize constant values found in the EPZConstants class. There are a handful of other key/value pairs you can configure, which are outlined further in the Class Documentation for each class, respectively.

private static final String CLIENT_KEY_PUBLIC = "dev_multi";
private static final String PUSH_KEY_PUBLIC = "push_dev_multi";
private static final String GCM_SENDER_ID = "334651628650";
private final EPZPromoLibrary mLibrary = EPZPromoLibrary.getInstance();
private final EPZPushNotificationService mPushService = EPZPushNotificationService.getInstance();
private final Bus mBus = EPZBusProvider.getInstance();

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    ...
    // Register with EPZBusProvider so we can subscribe to EPZ events.
    mBus.register(this);
    
    // Set configuration options. 
    Map<String, Object> configOptions = new HashMap<String, Object>();
    configOptions.put(EPZConstants.CONFIG_KEY_CLIENT_KEY, CLIENT_KEY_PUBLIC);
    configOptions.put(EPZConstants.CONFIG_KEY_APP_CONTEXT, this);
    configOptions.put(EPZConstants.CONFIG_KEY_GCM_SENDER_ID, GCM_SENDER_ID);
    configOptions.put(EPZConstants.CONFIG_KEY_PUSH_KEY, PUSH_KEY_PUBLIC);
    
    // Configure library and push service.
    try {
        mLibrary.configure(configOptions);
        mPushService.configure(configOptions);
    } catch (Exception configException) {
        // Handle exception as needed.
    }
}

@Override
protected void onDestroy() {
    super.onDestroy();
    mBus.unregister(this);
}


Fetch Promotion Configurations and Subscribe to Events

Once you have configured the EPZPromoLibrary, you are safe to fetch the promotion configurations via the fetchPromotionConfigurations() method.

mLibrary.fetchPromotionConfigurations();

You will also need to set up a @Subscribe method to handle the EPZPromotionConfigurationFetchEvent dispatched on completion of fetching the configurations.

@Subscribe
public void handlePromotionConfigurationFetchEvent(EPZPromotionConfigurationFetchEvent event) {
    if (event.error == null) {
        // Successfully retrieved promotion configurations.
    } else {
        // There was an error fetching configurations - handle as needed.
    }
}


Launching a Promotion

If you have at least one active promotion configuration to which you give an accompanying call-to-action, you’ll need a way to display the promotion site in your app. To do so, get a reference to one of the EPZPromoConfiguration objects and call one of the launch methods in the EPZPromoLibrary.

If you do not wish to use the SDK's built-in EPZPromoWebViewController, you can use the SDK's EPZWebViewFragment in your own Activity. For more information on using your own Activity, visit the EPZWebViewFragment page.
if (mLibrary.getPromoKeys() != null && mLibrary.getPromoKeys().length > 0) {
    EPZPromoConfiguration firstConfig = mLibrary.promotionConfigurationForKey(mLibrary.getPromoKeys()[0]);
    mLibrary.launchPromotionForKey(firstConfig.getConfigKey());
}

If you would like to handle any web view or lifecycle events, you can set up a @Subscribe method for the EPZPromoWebViewEvent and/or the EPZPromoWebViewLifecycleEvent.

@Subscribe
public void handlePromoWebViewEvent(EPZPromoWebViewEvent event) {
    // Handle the event fired from the web view here as needed. Event name found via event.eventName
}
@Subscribe
public void handlePromoWebViewLifecycleEvent(EPZPromoWebViewLifecycleEvent event) {
    // Handle lifecycle events as needed. Event name found via event.eventName
    if (event.error != null) {
        // Handle error as needed.
    }
}

Subscribing and Unsubscribing a User with the EPZPushNotificationService

If you are integrating with the EPZPushNotificationService, you will also want to handle subscribing the user's device. Note that in the code sample below, the subscribe call is surrounded by a recommended conditional to check whether or not the push service is supported on the device running the application, and whether or not the device is already subscribed.

if (mPushService.isSupported(this)) {
    if (!mPushService.userIsSubscribed()) {
        mPushService.subscribeUserDevice();
    }
} else {
    // Google Play Services unavailable - Push notifications cannot be used on this device.
}

To handle the subscribe event, set up a @Subscribe method for the EPZPushSubscribeEvent:

@Subscribe
public void handlePushSubscribeEvent(EPZPushSubscribeEvent event) {
    if (event.error != null) {
        // Handle error as needed
    } else {
        // Successfully subscribed user.
    }
}

It is advisable to allow a user to unsubscribe from push notifications and the EPZPushNotificationService, as seen in the example below.

if (mPushService.userIsSubscribed()) {
    mPushService.unsubscribeUser();
}

To handle the unsubscribe event, set up a @Subscribe method for the EPZPushUnsubscribeEvent:

@Subscribe
public void handlePushUnsubscribeEvent(EPZPushUnsubscribeEvent event) {
    if (event.error != null) {
        // Handle error as needed
    } else {
        // Successfully unsubscribed user.
    }
}


Fetch & Set Push Notification Preferences

If you are integrating with the EPZPushNotificationService, you will likely want to fetch a user's push notification preferences, and provide them with the ability to fine-tune which types of notifications they receive.

To fetch a user's push preferences, you will call the fetchPushNotificationPreferences() method, as in the example below.

if (mPushService.userIsSubscribed()) {
    mPushService.fetchPushNotificationPreferences();
}

To handle the event once push preference fetching is complete, set up a @Subscribe method for the EPZPushPreferencesFetchEvent:

@Subscribe
public void handlePushPreferencesFetchEvent(EPZPushPreferencesFetchEvent event) {
    if (event.error != null) {
        // Handle error as needed
    } else {
        // Successfully retrieved push preferences.
        
        // Note: event.preferences returned is the value of property:
        // mPushService.getPushNotificationPreferences(), which is an array list of EPZPreferenceItem objects
        
        // This data is returned for convenience, and may not be necessary for you to do anything with,
        // unless you plan on creating your own custom Activity for allowing users to set their
        // push preferences (i.e. not using the SDK's built-in EPZPushPreferencesViewController).
    }
}

Once a user's push notification preferences have been retrieved, you can make use of the SDK's built-in EPZPushPreferencesViewController to display the user's preferences, and allow them to toggle individual notifications on and off as desired.

To use the SDK's built-in view controller, you can call the EPZPushNotificationService's launchPushPreferencesActivity() method:

mPushService.launchPushPreferencesActivity(this);

If desired, you can set up a @Subscribe method for the EPZPushPreferencesViewLifecycleEvent to respond to EPZPushPreferencesViewController lifecycle events.

Note that in the code sample below, we have set up an auto-save call when the view closes so the user's preferences will be saved automatically.

public void handlePushPreferencesViewLifecycleEvent(EPZPushPreferencesViewLifecycleEvent event) {
    // Handle lifecycle events as needed. Event name found via event.eventName
    if (event.error != null) {
        // Handle error as needed.
    } else {
        if (event.eventName.equals(EPZConstants.LIFECYCLE_EVENT_CLOSE)) {
            if (mPushService.getPushNotificationPreferences() != null) {
                mPushService.savePushNotificationPreferences();
            }
        }
    }
}

Additionally, you can set up a @Subscribe method for the EPZPushPreferenceItemsChangedEvent, which is triggered when an individual preference item changes.

@Subscribe
public void handlePushPreferenceItemsChangedEvent(EPZPushPreferenceItemsChangedEvent event) {
    // If you want to do anything with the preference item(s) changed, you can target
    // event.data, which is a Map of data associated with the event. The key for each item in
    // the map is the EPZPreferenceItem preference ID value, and the value is the boolean
    // value for the preference.
}

Save Push Preferences

If a user chooses to update their push notification preferences, you'll want to save them on behalf of the user (as seen above). To do this, you can make use of the savePushNotificationPreferences() method, as seen in the example below.

if (mPushService.getPushNotificationPreferences() != null) {
    mPushService.savePushNotificationPreferences();
}

Additionally, you can set up a @Subscribe method for the EPZPushPreferencesSaveEvent, which is dispatched upon completion of the save method.

@Subscribe
public void handlePushPreferencesSaveEvent(EPZPushPreferencesSaveEvent event) {
    if (event.error != null) {
        // Handle error as needed.
    } else {
        // Successfully saved preferences.
    }
}

Handle Push Notification & Retrieve Notification Data

The SDK's EPZBroadcastReceiver includes all necessary logic to receive and handle a notification. This class can easily be extended for greater flexibility and customization for your application. For more information, consult the EPZBroadcastReceiver documentation.


Class Documentation

The SDK includes a number of available classes, whose specific documentation pages can be accessed by clicking one of the links below.

com.eprize.mobile.eprizemobilesdk

com.eprize.mobile.eprizemobilesdk.events

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